Anke through the Ages - Storybeats
- Chris Chambers
- Jul 20
- 4 min read
Updated: Jul 21
To help progress this project I have created some rough storybeats of how the story could happen. I have been quietly developing the style of the characters as I think this is something that should be developed. So in the meantime I have separated the story into three chapters.
Chapter 1: The Quest
1. Pre-Mission
Chronus, the last god, sees a photo of young Anke (held by Duke) and believes she resembles his late daughter, Hestia.
Chronus, who ran out of ambrosia years ago, can no longer intervene like gods once did. He sends a subconscious "brain wave" to Duke asking to bring Anke to him someday.
Years later, Duke, now suffering from early dementia, misremembers this divine vision as a quest for a powerful artifact.
Duke sends Anke, Brielle, and Orso to retrieve it.
Orso believes he is being sidelined from fighting on the front line and despises working on such a frivolous adventure
The trio journeys into forbidden lands to find Elysium, Chronus’ hidden sanctuary.
2. Parallel Storylines
Cecil and Azrael, robotic engineers, are working on their robots .
Azrael is injured; Cecil saves her life with unauthorized cyber-surgery.
Cecil hides his guilt as he is too ashamed
Azrael begins a descent into obsession with power, building robotic enhancements and blaming her mentor.
She fears losing her autonomy and later becomes obsessed with control, creating a robotic/mire experiments secretly.
Azrael and Serge enter a volatile romance.
3. Amirah’s Army
Serge becomes Amirah’s top soldier.
Amirah outmaneuvers Duke politically and plans her believed decisive final strike against The Mire
4. The Quest
Instead of an artifact, the trio find a forgotten god, Chronus.
Chronus gives Anke time manipulation powers — but warns they are unstable and will age her body over time.
5. Chronus and Time Distortion
The trio is thrown into a distorted timeline — past and present blur.
War between Humans vs. The Mire appears both lost and still ongoing.
Chapter 2: Altered Present
Act I: Awakening & Discovery
Anke wakes up alone on an island with limited time-reversal powers.
Rescued by a pirate ship captained by a younger Brielle.
Brielle reveals she found the Necklace of Harmonia, unaware it brings tragic loss to the wearer.
Anke and Brielle return home — finds Duke insane and posters showing Cecil searching for Azrael.
Act II: Loss & Alliance
Amirah is presumed dead (her tombstone is shown).
Anke, Brielle find Orso — now a hermit and Mire hunter in the woods by their home city
Orso believes Serge is still alive and wants to settle one more score with him.
They form a team and set out to find their friend.
Act III: Growing Power & Journey
Anke's time powers grow stronger, but grey her hair and cause fatigue.
The trio reunites fully and journeys across the Mire seas to Serge’s last known location.
Act IV: Confrontation & Revelation
Discover fragments of the battlefield and evidence of Azrael’s secret empire.
Azrael has built a Mire/robotic army.
The group is defeated, but Anke receives a glimpse into the past and what happened during the last battle
Serge died there but was revived by Azrael at the battlefield by her robotic surgery
Act V: First Battle & Aftermath
Azrael attacks; Anke reverses her powers.
Worried Azrael floods the field in retaliation.
Orso glimpses a robotic Serge.
Chapter 3: Ascension
Act I: Escape and Recovery
Rescued by Brielle’s ship.
Anke rejuvenates Orso using time magic.
Act II: Azrael Strikes
Azrael sends zombified Amirah as a general.
Anke restores Amirah’s mind/body — but collapses from overuse.
Amirah joins the party, distrusted by all but Anke.
Act III: Duke’s Descent
Party battles second general (aquatic monster), defeated by zombified Amirah.
Find Duke in asylum; mental state partially restored.
Zombified Amirah reveals she exploited Duke’s dementia to rise in power.
Duke joins the party despite limited lucidity.
Anke wants to fully restore Duke but is stopped by Zombified Amirah
Says they don't fully understand her powers and need to as she is too important to lose
Brielle agrees and cools Anke down
Act IV: The Frontiers and Cecil
Brielle suggests seeking Cecil, hiding in a ruined lab.
Flashback to old war days shows Cecil, Amirah, and Duke as comrades.
Lab is overrun by feral robots — Cecil helps them escape.
Reveals guilt over Azrael’s transformation.
Gives party Azrael’s bandana that he couldn't let go of.
Sacrifices himself disabling the robots.
Act V: Chronus and Time’s Burden
Party returns to Chronus’ island.
Serge (cybernetic) returns — Orso defeats and destroys his mind.
Azrael appears and vows to resurrect Serge via Mire energy and washes him away with herself.
Anke duels Chronus; wins — gains full divine power, but learns it will consume her lifespan.
Chronus dies
Rejuvenates the party, except herself — gaining time, but not immortality.
Brielle breaks her Necklace of Harmonia, unknowingly triggering the death curse.
Act VI: Final Confrontation
Battle through Azrael’s palace; fight last general and cyber-Serge.
Orso & Amirah try to redeem Serge — he almost switches sides, but refuses.
Dies again, loyal to Azrael.
Azrael floods the palace.
Anke shows her Serge’s bandana from Cecil — Azrael hesitates.
Final battle:
Azrael resurrects Serge again.
Anke strips her of Mire power.
Azrael resists — Anke travels back in time to stop Cecil from altering Azrael.
Epilogue
Anke dies from power exhaustion.
A new timeline emerges — peaceful world where humans, robots, and Mire live in harmony.
No one remembers Anke — but statues stand in her honor.
Title: Anke Through the Ages.
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